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Pain Chibaku tensei idea.

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Post by -Shivam- January 22nd 2012, 7:17 pm

Pain have a killer combo by doing Chibaku tensei lvl 2 then wait till enemy is sucked into stone and then start useing Chibaku tensei lvl 3 agein and agein so ur enemy can't do anything to protect him.so I think NTSD II team should add a time limet for pain's Chibaku tensei lvl 2.
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Post by Miatsu January 22nd 2012, 9:13 pm

If Pein could use the almight push and universal pull in the combos, there would not be a reason to have them as special attacks.
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Post by its confirmed again January 22nd 2012, 10:43 pm

Miatsu wrote: If Pein could use the almight push and universal pull in the combos, there would not be a reason to have them as special attacks.











how is that any related?

and yes, it should have a time limit
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Post by Miatsu January 23rd 2012, 2:58 am

My fault simply misread the suggestion. Eh the game is no where complete so we really never know if a time limit was already in the plans. Besides I swore there is already a duration in the game. For all his gravity based attacks. Just extend the duration.
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Post by -Shivam- January 23rd 2012, 8:52 am

Yeah i hope it will have time limit.
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Post by Sarnicone January 23rd 2012, 10:23 am

Rather than Time Limit, I think Chibaku Tensei should just absorb then crush.
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Post by iFlame975 January 23rd 2012, 10:46 am

I think the Time limit is a good idea.
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Post by Sarnicone January 23rd 2012, 11:46 am

Time limit won't feel so right.

Suck the enemy in, then crush would work a lot better.
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Post by -Shivam- January 23rd 2012, 11:58 am

@Sarnicone....yeah but time be should be good.
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Post by Sarnicone January 23rd 2012, 12:00 pm

I mean, if you are going to have to Almighty Pulled to the ground anyway, why not make it automatically crush, in air or to the ground.
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Post by -Shivam- January 23rd 2012, 12:15 pm

Now i got what u r saying.it's good idea bro better then time limit.
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Post by iFlame975 January 23rd 2012, 12:16 pm

Yep you do have a point.
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Post by sage worrior January 23rd 2012, 2:55 pm

tottaly agree with u and lvl 1 is like 5 sec limit just like ordinary moves is should be like 10sec plus its almost undodeble

yeah i relly agree with ur idea sasuke Smile
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Post by Sarnicone January 23rd 2012, 3:00 pm

lvl 1 is fine that way.
Pain really have a hard time during the 5 sec cool-down, unlike lvl 2 which just keep the opponent character stuck, able to do nothing.

And Pain is supposed to be overpowered compared to most characters.
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Post by Hiei January 23rd 2012, 4:17 pm

But its not hard to cancel the lvl 2 with someone like Sasuke but overall it needs to be changed.

Sucking in and crushing seems a better idea than the time limit.
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Post by -Shivam- January 23rd 2012, 4:52 pm

Yeah i already admit it's better then time limit but does any1 of NTSD team like it?
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Post by iFlame975 January 24th 2012, 10:39 am

Sucking and crushing is a good idea and as for the question if any of the NTSD team members like it wait for the comment and they will tell you if this is a good idea.
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Post by Elmo86 January 24th 2012, 12:25 pm

Zxcv already had plans to add a time limit for Chibaku Tensei to prevent this bug. Remember that Pain is not free of errors and Demo were only to add more characters and skills, leaving them with errors not affecting the fights. However it is curious that have reached the same conclusion to fix the error. Razz
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Post by Rhino.Freak January 24th 2012, 1:25 pm

agreed !! awesome idea!! Very Happy Very Happy XD
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