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Idea that could be added to NTSD II

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Post by Midnight_Blaze December 29th 2012, 1:07 am

The concept would be to add hellmoves that are flashy and fun to use (and probably OP) and add an option to play with or without them that way it adds more battle options from one end and still keeps the game fair for those that want to be competitive.


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Post by Elmo86 December 29th 2012, 2:21 am

If you can add that option, I think it's excellent. I like the idea!
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Post by waxgyi December 30th 2012, 6:37 pm

I completely agree with Elmo, this is a good idea.

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Post by FallenMikusu January 6th 2013, 4:51 pm

Make HellMove in Nagato (Call 6 Characters of Pain)...

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Post by Divisor XII January 6th 2013, 5:00 pm

The idea is good, but implementing it could be very troublesome...as far as my coding knowledge goes.
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Post by FallenMikusu January 6th 2013, 11:49 pm

Then it is better to first create all the bodies of Pain, and then bind them to Nagato ... We can be patient =)

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Post by ACE KyoUno January 6th 2013, 11:57 pm

So called hellmoves are a must of NTSD, but it is a troublesome matter for NTSD II control system.
The combos are difficult even now, so just imagine what a pain would be to use a hellmove. Also, a player can use it just by mistake, and everything will be messed up.
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Post by FallenMikusu January 7th 2013, 3:40 pm

just say that you are lazy...

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Post by Hwdphg January 7th 2013, 7:18 pm

FallenMikusu wrote:just say that you are lazy...

damn dont say that man ... they all working very hard for our entertainment .

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Post by FallenMikusu January 7th 2013, 7:36 pm

I understand that, I'm not saying that bydet easy to do, because so much can be realized... You can in fact make the Team Combo... And in general much more...

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Post by Hwdphg January 7th 2013, 8:04 pm

maybe because to many things are in the games ?

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Post by FallenMikusu January 8th 2013, 7:40 am

What do you mean? Many things?

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Post by narutouchiha January 12th 2013, 5:03 pm

i love the idea
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