Why not fix the game?

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Post by Rhino.Freak on August 2nd 2015, 9:04 am

well the compatibility mode does make the game work perfectly.
Though it's not a permanent solution at all.

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Post by Kezeal on August 2nd 2015, 1:44 pm

@The Creator wrote:It is a waste because a team has already started on that before you two. Doing two separate versions is just basically inadequate. We don't need another 10+ versions of the game. Its redundant now, honestly.
Simply joining together to make a FULL-BLOWN PROPER fix is the best solution.

What team? If you pointed me towards the right direction, I'd be glad to join them.

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Post by Remilia Scarlet on August 2nd 2015, 7:37 pm

As far as I'm aware the official NTSD team only works on NTSDII, the sequel of the game we're speaking of.

Until there's any other teams who still works on NTSD (and also possible to get in touch with), there's no reason to stop anything.
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Post by Rhino.Freak on August 2nd 2015, 8:05 pm

Well true. You guys can continue doing whatever you want.. The thing is, even if there is a team who's woring on it, if they know exe editing, they can fix the issue in like an hour. They don't need any external help at all. It's a one man job.
Are you guys planning to change the data to balance the game as well, if you are trying to do that then it's best to make it a community project by taking mass feedback from players because the characters who you feel need balancing, maybe already be balanced according to someone else. For that we need to discuss the balancing.

However if you're just trying to bug fix, then never mind and good luck.

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Post by Remilia Scarlet on August 2nd 2015, 10:20 pm

Yes, the balancing would need the help of everyone, as I've been stating, asking if there is a topic for it, but that would be implemented into the game after it's ridden of its bugs.

Feel free to find, or open a topic for it. I'll probably do so the day the bugless version is done, if there is none. Might even cause some more activity, if some of us got a lot to say regarding the balancing, and others' opinions regarding that.
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Post by DobryPolak on August 14th 2015, 2:54 pm

|=IDEA=|

I think it will be good when you just create bigger(1) version of NTSD 2.4


1- More characters,music and map conditons(2).

2- For example on sand map will be sand storm every 15 seconds.

It will be cool cause 2.4 was very playability (google translate LOL)

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Post by The Creator on August 15th 2015, 12:43 pm

That wasn't very helpful mate...

The game' priorities are:
-Bug and glitch fixing
-New LF2 engine to accommodate the above
-Character balancing (hence the topic)
-Reducing the overall game size. 800+ MB is ridiculous for an LF2 game. Then again, LF-X Omega is over 1.2GB. XD

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Post by Rhino.Freak on August 15th 2015, 6:22 pm

Size can be decreased for sure, lots of sprites aren't being used in there and overall the size can be easily lowered.. not a lot though.

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Post by bashscrazy on August 15th 2015, 7:59 pm

Well if a spritesheet has less than 256 different colours you can drop the 1.28 mb to like 150 kb using colour compression 256 colour .bmp like the vanilla LF2 does or w/e

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Post by Remilia Scarlet on June 21st 2017, 5:38 pm

So we started this thread 2 years ago, and were told that there was no reason to start something from scratch because some other people are already doing it.

How far did they get, and how can I get in touch with them if I'd like to help/continue/revive this project?
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Post by Remilia Scarlet on July 6th 2017, 9:54 pm

@The Creator wrote:We don't need another 10+ versions of the game.

And then there were none.
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Post by The Creator on July 7th 2017, 12:48 am

Still rest my case.
It seems the other group is gone, as well. Anyways, why would you even stop developing yours while someone else was making one? Very Happy

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Post by The Creator on July 8th 2017, 12:22 pm

2.4 was always better than II.

Before I get bombed, I just want to point out that my "We don't need another 10+ versions of the game." message means: Develop many, but publish ONE so that players won"t get confused.

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Post by Remilia Scarlet on July 8th 2017, 11:47 pm

Relax, there's no one here to bomb you anyway.
I'm just grumpy because I wanted to get in touch with the projects before its people died so that everything wouldn't seemingly reset back to zero once again. What bugs me more than no development at all, is development that dies together with its creators. Basically NTSD II over and over until no one wants to start a new one anymore.
@Little Jiraiya wrote:The Lightning Country has a pretty much balanced version of NTSD 2.4.
We balanced it ourselves, and the game is alot better than NTSD II.
Mind sharing it with us?
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Post by The Creator on July 9th 2017, 1:15 pm

Yeah, I feel you on that.

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Post by Remilia Scarlet on July 9th 2017, 9:53 pm

A little "What's new?" text file can be found inside of the game folder.
But for everyone who wants to know what's new before downloading, here you go:
What's new?:
What's new?
-Windows 7; 8; 8,1; 10 support
-Included LF2 Multi server v2.01 (for 2p-8p games) and LF2 Lobby Server 0.1.4 by Chiko (for 2p-4p games)
-Fix folder: there you can solve all possible problems (read 'README.txt')
-Less online matches crashes (make sure you have read "README" file)
-Fixed some bugs
-Couple of new jutsus and updates of useless old ones
-Some other balances (changed HP/MP and other changes for some Attacks)


Updates (differences from NTSD 2.4 Full Original):
-Fixed some bugs
-Fixed small things and some issues
-HP/MP changes for many characters (there are no in the list)

Naruto:
-D>J (Rasengan) improved. Cast time is faster, range and speed of the jutsu. Also added a small feature to direct it up/down. Increased the cost of the jutsu
-D^A Can be used mid air, while jumping and while run jumping
-Clones (DvA & SVJ) are harder to kill
-D>A is changed from Shuriken throw to Kunai throw
-Added sequence to run jump attacking
-Added jump clone throw. (Run + J (J) + DvA

Sakura:
-New attack (AD)
-DvA Damage increased

Kakashi:
-D>J Fireball cast time is faster
-Chidori is changed - J = Change of direction, A = attack
-New feature of invulnerability at the moment of using D>J (like kisame)
-AJ (Hurricane) Cast time is faster, Hurricane stays longer

Sai:
-D>A - added the ability to send the lions (keep pressing A) up and down
-DVJ (Dragon) improved
-DVA (ink snake) Cast time is faster, and the snake immobilizes for a longer amount of time
-AD (Mouses) move 2 times longer and a little faster

Rock Lee:
-New attacks - AD, DVJ
-Changed places between D^J and DVJ
-Improved the usage of D^J and DVJ after shunshin (Run D)
-Drunken Master mode is now on DVJ + D

Neji:
-DVJ Cast time is 2 times faster
-D>A Requires less chakra

Shikamaru:
-DVA+A Damage increased

Ten Ten:
-DVJ - New attack
-Improved AD. The jutsu now is appearing on the enemy location (Teleport), but the damage is lowered and Chakra cost is increased

Kiba:
-New attacks - AJ, D>J, DVJ

Shino:
-Reduced the damage of some attacks

Kankuro:
-New attacks: AJ, AD
-D>J Change: Its following the enemy, puppet movement speed is increased, puppet damage on contact is increased (puppet damage only, not the fire damage)
-D^A - Increased the number of explosives, also the explosives are detonating faster
-New combination is added: Run + J + D^J (Floating on air, similar to gaara run + J + D>A)

Sasori (Hiruko):
-D^A is slightly changed, now its possible to direct it abit up and down

Kakuzu:
-Removed D^J because of bugs
-Cast time changes

Orochimaru:
-DVA - Damage decreased
-D^J (Manda) - Now can hurt the allies of Orochimaru as well
-D>J (Snake grab) - Now can capture only enemies at the same line as Orochimaru

Kabuto:
-Reduced the damage of some attacks and changed the healing move (DvJ)

Jiraiya:
-DVJ - Cast time is faster
-AD - Cast time is faster
-D^J - Costs less chakra
-Cast time changes
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Post by Remilia Scarlet on August 12th 2017, 2:34 pm

@The Creator wrote:That wasn't very helpful mate...

The game' priorities are:
-Bug and glitch fixing
-New LF2 engine to accommodate the above
-Character balancing (hence the topic)
-Reducing the overall game size. 800+ MB is ridiculous for an LF2 game. Then again, LF-X Omega is over 1.2GB. XD

This is already close to done.
Over the years the original lightning country (skype) has been balancing and fixed a few moves as they've actively played the games themselves.
Recently I've joined in and invested myself into fixing everything else related to the dll file + other known issues, and I've to this date resolved every single issue except making hearts able to revive Kakuzu's monsters.

Game's as stable as lf2 and will soon go from alpha to the beta stage. Through moleboxing sprites and dats the game can be reduced to 90mb while not changing anything at all.
I just wish lf2 multiplayer didn't suck so much with barely anything causing it to lag unless you live really close. This would require a new game from scratch (perhaps the A-engine will make multiplayer far better).

Once game reaches its beta where the lib.dll is no longer apparent, I'll open up a topic in progress section with a lot more information and an invitation to become either a beta-tester or contribute in other means such as data changing and spriting chars, stages, menus.

All versions except final release will be private.

We're fully capable of taking the whole project by ourselves but every little help to reach our goal faster is highly appreciated. Especially since I want to finish this before NTSD reaches its 10th anniversary, so that we can expand upon the game as celebration.

No, it's not impossible without a hexed engine with state 4xxx and new effects.
Yes, it's doable through just data changing like everything else, even if some things are more complex than others.
Especially now as I'm done with Sasori, the most complex thing in all of NTSD.
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Post by The Creator on August 19th 2017, 7:03 pm

I'm really glad that things are going well for you guys. If I was to not continue my studies this September, then I'd be on board as well.

I could probably help with small things. I just don't know what my schedule would be like. Haven't been informed yet.

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Post by Remilia Scarlet on August 20th 2017, 4:00 pm

@The Creator wrote:I'm really glad that things are going well for you guys. If I was to not continue my studies this September, then I'd be on board as well.

I could probably help with small things. I just don't know what my schedule would be like. Haven't been informed yet.

Mh, game is on its way. The more to help, the merrier (until it becomes a uncontrollable chaotic mess). That way, the game won't have any issues with being left in the dark and disappear, like certain other games that are a little bit too private.

Whether you'd like to just test/play the game with us for balances, do sprites, or add small things, it all goes towards making the game more unique and feeling complete. Like for example small elements of the game that's there just for fun like this:
WIP taunt gif:
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Post by FirzenSK on August 20th 2017, 5:41 pm

wow, this place lives
btw, did anyone came with solution to play this game with no lags?

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Post by Remilia Scarlet on August 20th 2017, 10:30 pm

Unfortunately you can't play any lf2 without lag if you play with anyone who lives far away.
We can only fix the crashes and modify the characters and attacks. A better multiplayer would require a completely new game as far as I'm aware.

Though, if you play with people who's within your region, it shouldn't be too awful.
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Post by FirzenSK on August 28th 2017, 2:10 pm

Yeah, long time ago, I played with some people from middle Europe and it went good. I even remeber I played with no lags against Basik Ninja (I hope that nick is correct) and I don´t know where is he from.

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Post by Remilia Scarlet on August 30th 2017, 2:18 am

It all depends on the connection between you two.
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