[CHAR] Might Guy - v1.1
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The Creator
Rhino.Freak
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[CHAR] Might Guy - v1.1
This is the first character I ever created in LF2 back when I learned coding.. (like 3-4 years ago)
Recently I thought to myself why not just revamp my very first character? And so here it is!
I want you to report if you feel like its really an NTSD character and the bugs and overall experience with suggestions etc. Would be really helpful
Download Link :
NEW:
v1.1 - https://www.mediafire.com/?v8lls4r7s6l2xj2
v1.0 (beta) - https://www.mediafire.com/?08shehk233tcam2
How to play and other instructions including a movelist is provided in the folder itself!
NOTE: This character is made for ONLY NTSD 2.4 (v2.0a) version (download from here), it may cause bugs if used in any other version!
Have fun!
PS: NTSD 2.4 is bugged in a way, for that reason the character doesn't have any sounds. I will create a bug-fixed version later on for NTSD 2.4.
#rhinocreates #char4ntsd #mightguy #lf2char
Recently I thought to myself why not just revamp my very first character? And so here it is!
- Screenshots:
I want you to report if you feel like its really an NTSD character and the bugs and overall experience with suggestions etc. Would be really helpful
Download Link :
NEW:
v1.1 - https://www.mediafire.com/?v8lls4r7s6l2xj2
v1.0 (beta) - https://www.mediafire.com/?08shehk233tcam2
How to play and other instructions including a movelist is provided in the folder itself!
NOTE: This character is made for ONLY NTSD 2.4 (v2.0a) version (download from here), it may cause bugs if used in any other version!
Have fun!
PS: NTSD 2.4 is bugged in a way, for that reason the character doesn't have any sounds. I will create a bug-fixed version later on for NTSD 2.4.
#rhinocreates #char4ntsd #mightguy #lf2char
Last edited by Rhino.Freak on July 24th 2015, 4:57 pm; edited 3 times in total
Re: [CHAR] Might Guy - v1.1
Found a few interesting bugs.
During his super punch frame, the green frame line above appears.
During heavy weapon walking, the sprites are all messed up. He is doing this sort-of leg kick disco move. XD
Looking at how much damage Morning Peacock does, he should require more chakra than half-full bar. (if I remember well)
I wish he had that double jump feature like Rock Lee.
Btw, that running looks so awkward. XD
I'll see if I can sprite you those other moves.
During his super punch frame, the green frame line above appears.
During heavy weapon walking, the sprites are all messed up. He is doing this sort-of leg kick disco move. XD
Looking at how much damage Morning Peacock does, he should require more chakra than half-full bar. (if I remember well)
I wish he had that double jump feature like Rock Lee.
Btw, that running looks so awkward. XD
I'll see if I can sprite you those other moves.
Re: [CHAR] Might Guy - v1.1
Thanks for feedback!
Can't do anything about running there
Knew those, forgot to fix the green line and well didn't have sprites for heavy weapon walk XD so I let the default pic number stay. Results were hilarious! XDThe Creator wrote:During his super punch frame, the green frame line above appears.
During heavy weapon walking, the sprites are all messed up. He is doing this sort-of leg kick disco move. XD
Indeed, good point. I will increase the chakra consumption and also HP consumption when he opens his gates after kicking.The Creator wrote:Looking at how much damage Morning Peacock does, he should require more chakra than half-full bar. (if I remember well)
Double jump I will add somewhere in the future, didn't want to make him exactly like Rock Lee so it might be a different mechanism.The Creator wrote:I wish he had that double jump feature like Rock Lee.
Btw, that running looks so awkward. XD
Can't do anything about running there
Re: [CHAR] Might Guy - v1.1
Here are the things I'll sprite for you: :3
New Running Done
Heavy walking Done
F/R Lotus
Afternoon Tiger
Evening Elephant
Night Guy (may have to wait on this one for a while as its just coming out in the anime)
F/R Lotus
Afternoon Tiger
Evening Elephant
Night Guy (may have to wait on this one for a while as its just coming out in the anime)
Last edited by The Creator on July 21st 2015, 9:11 pm; edited 1 time in total
Re: [CHAR] Might Guy - v1.1
Lol thanks!
Also I need some more feedback.. is it overpowered? Underpowered? Does it feel like NTSD character? Any attacks that cause more damage than expected? Is his speed, jump height etc legit compared to other chars?
And most importantly, is it fun playing with the character? Etc..
Also I need some more feedback.. is it overpowered? Underpowered? Does it feel like NTSD character? Any attacks that cause more damage than expected? Is his speed, jump height etc legit compared to other chars?
And most importantly, is it fun playing with the character? Etc..
Re: [CHAR] Might Guy - v1.1
I found it extremely fun playing against Rock Lee. XD
I felt like a legit NTSD character from my perspective.
Btw, I'm working on the Run and Heavy walk, so be sure to be on Skype some time.
I felt like a legit NTSD character from my perspective.
Btw, I'm working on the Run and Heavy walk, so be sure to be on Skype some time.
Re: [CHAR] Might Guy - v1.1
The Creator wrote:I found it extremely fun playing against Rock Lee. XD
I felt like a legit NTSD character from my perspective.
Btw, I'm working on the Run and Heavy walk, so be sure to be on Skype some time.
Nice! Thanks~
Also I'm on Skype most of the time, hit me up
Re: [CHAR] Might Guy - v1.1
So I tried your Might Guy. Its very fun actually to play but I kind of found it a bit OP.
First of all, he has a Meelee combo which no other character in NTSD have.
Second,
D+>+A - Totally fine, no problems here.
D+>+J - Doesn't hit opponent when they are very close
D+v+A - Highly OP move, costs only half MP but reduces more than hals HP of the opponent.
D+v+J - What the hell was that? xD
D+^+A - Another OP move.. Nearly impossible to dodge. Costs higher HP than it should
Still apart from these, I liked playing with it though.
First of all, he has a Meelee combo which no other character in NTSD have.
Second,
D+>+A - Totally fine, no problems here.
D+>+J - Doesn't hit opponent when they are very close
D+v+A - Highly OP move, costs only half MP but reduces more than hals HP of the opponent.
D+v+J - What the hell was that? xD
D+^+A - Another OP move.. Nearly impossible to dodge. Costs higher HP than it should
Still apart from these, I liked playing with it though.
T.O.R.N.A.D.O- Health : 42
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Posts : 3512
Registration date : 2011-12-07
Re: [CHAR] Might Guy - v1.1
T.O.R.N.A.D.O wrote:So I tried your Might Guy. Its very fun actually to play but I kind of found it a bit OP.
First of all, he has a Meelee combo which no other character in NTSD have.
Second,
D+>+A - Totally fine, no problems here.
D+>+J - Doesn't hit opponent when they are very close
D+v+A - Highly OP move, costs only half MP but reduces more than hals HP of the opponent.
D+v+J - What the hell was that? xD
D+^+A - Another OP move.. Nearly impossible to dodge. Costs higher HP than it should
Still apart from these, I liked playing with it though.
Melee combo - *cough Hidan, Kakuzu, Yondaime *cough
D>J : Thanks! I'll take a look at his hit area again
DvA : Well I do agree its OP, but 1. Catching opponent is TOUGH. 2. I will be increasing both its MP and HP consumption (as well as revamping the whole move in general)
DvJ : Its a counter.. when you are doing that move if you get hit, you'll counter it! (like rocklee!)
D^A : Its not impossible to dodge, you can hit him when he's appearing and can easily run and dodge too.
Thanks for feedback! Glad you liked it
Re: [CHAR] Might Guy - v1.1
Oh I tried the counter btw.. It is good but very difficult to hit opponents.. Misses 80% of the time..
T.O.R.N.A.D.O- Health : 42
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Posts : 3512
Registration date : 2011-12-07
Re: [CHAR] Might Guy - v1.1
Okay well I didn't read everything that was posted cause I'm lazy.
I'm aware that you know about green line in the super punch and the bad heavy walking sprites.
So here goes my critiques.
D^A - When he disappears he just does it immediately. No fade out or anything.
DvJ - The fade in and fade out needs animation here as well.
DvA - and as people said it's OP - I think the animation for the punches should be faster and more punches.
I'm aware that you know about green line in the super punch and the bad heavy walking sprites.
So here goes my critiques.
D^A - When he disappears he just does it immediately. No fade out or anything.
DvJ - The fade in and fade out needs animation here as well.
DvA - and as people said it's OP - I think the animation for the punches should be faster and more punches.
bashscrazy- Health : 2
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Registration date : 2014-08-05
Re: [CHAR] Might Guy - v1.1
This is the first time I see hashtags in here I think
Bruh I'll wait for the screenshots and stuff. I want to see it But it's been so long since I added a char in NTSD/LF I don't want to stress myself doing it now
Bruh I'll wait for the screenshots and stuff. I want to see it But it's been so long since I added a char in NTSD/LF I don't want to stress myself doing it now
Re: [CHAR] Might Guy - v1.1
Uh I really don't know what screenies to upload XD
Can someone do it for me?
And @Doctor Mak : installation is easier than ever, you just need to copy the folder in ntsd directory and add 2 lines in data.txt provided in the read me
Can someone do it for me?
And @Doctor Mak : installation is easier than ever, you just need to copy the folder in ntsd directory and add 2 lines in data.txt provided in the read me
Re: [CHAR] Might Guy - v1.1
Rhino.Freak wrote:Download Link :
NEW:
v1.1 - https://www.mediafire.com/?v8lls4r7s6l2xj2
Changelog:
- Fixed sprite bugs, general animation improvements.
- Added a basic AI.
- Fixed damages related issues.
Re: [CHAR] Might Guy - v1.1
I'm just curious, can he be used in the tournament?
Dark Lord 123- Health : 14
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Re: [CHAR] Might Guy - v1.1
If you continue with this tease Rhino, everyone will think that we are continuing NTSD. Just glad Ankit hasn't posted here yet.
Re: [CHAR] Might Guy - v1.1
Well let them think whatever XD I'm just trying to revamp an old project I started.. that is all.
So any bugs and shit in the new version?
So any bugs and shit in the new version?
Re: [CHAR] Might Guy - v1.1
Some sprite bugs which I have dealt with.
Might Guy V1.1.5: https://www.sendspace.com/file/ge7c6w
Obsession with Perfection has its advantages!
Though, you didn't seem to add any fade in for Morning Peacock. :0
Might Guy V1.1.5: https://www.sendspace.com/file/ge7c6w
Obsession with Perfection has its advantages!
Though, you didn't seem to add any fade in for Morning Peacock. :0
Re: [CHAR] Might Guy - v1.1
The Creator wrote:Some sprite bugs which I have dealt with.
Might Guy V1.1.5: https://www.sendspace.com/file/ge7c6w
Obsession with Perfection has its advantages!
Though, you didn't seem to add any fade in for Morning Peacock. :0
Oh mind telling me what we're the issues? XD
and yes I didn't touch morning peacock this time as I planned to redo it whole anyway
Re: [CHAR] Might Guy - v1.1
http://prntscr.com/7x3wj3
Why does his face become like a monkey when he jumps?
Why does his face become like a monkey when he jumps?
T.O.R.N.A.D.O- Health : 42
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Posts : 3512
Registration date : 2011-12-07
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