Current date/time is March 29th 2024, 8:35 am
Search found 1 match for X
Datachanging Dennis_S want no shadow
Many years of experience. Around 14 or so to be exact. XDES-DENNIS Moves:
- DJA(+A):
<frame> 332 die_singlong
sound: data/100.wav
pic: 66 state: 3 wait: 1 next: 333 dvx: 3 dvy: -9 dvz: 0 centerx: 30 centery: 76 hit_a: 0 hit_d: 0 hit_j: 0 mp: 2080
wpoint:
kind: 1 x: 31 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 333 die_singlong
pic: 66 state: 3 wait: 1 next: 334 dvx: 0 dvy: 0 dvz: 0 centerx: 28 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 37 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 10 y: 3 w: 72 h: 75 dvx: 0 dvy: -13 fall: 70 vrest: 4 bdefend: 150 injury: 40 effect: 3
itr_end:
<frame_end>
<frame> 333 die_singlong
pic: 66 state: 3 wait: 1 next: 335 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0 mp: 75
opoint:
kind: 1 x: 95 y: 44 action: 100 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
wpoint:
kind: 1 x: 36 y: 42 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 13 y: -1 w: 67 h: 80 dvx: 0 dvy: -11 fall: 70 vrest: 4 bdefend: 150 injury: 20 effect: 3
itr_end:
<frame_end>
<frame> 335 die_singlong
pic: 66 state: 3 wait: 1 next: 336 dvx: 0 dvy: 0 dvz: 0 centerx: 26 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 95 y: 44 action: 100 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
wpoint:
kind: 1 x: 41 y: 39 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 11 y: -2 w: 63 h: 80 dvx: 0 dvy: -9 fall: 70 vrest: 4 bdefend: 150 injury: 20 effect: 3
itr_end:
<frame_end>
<frame> 336 die_singlong
pic: 66 state: 3 wait: 2 next: 337 dvx: 0 dvy: 0 dvz: 0 centerx: 34 centery: 81 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 95 y: 44 action: 100 dvx: 0 dvy: 0 oid: 207 facing: 0
opoint_end:
wpoint:
kind: 1 x: 45 y: 39 weaponact: 28 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 19 y: 1 w: 61 h: 80 dvx: 10 dvy: -11 fall: 70 vrest: 4 bdefend: 150 injury: 20 effect: 3
itr_end:
<frame_end>
<frame> 337 die_singlong
pic: 65 state: 3 wait: 2 next: 338 dvx: 0 dvy: 0 dvz: 0 centerx: 33 centery: 75 hit_a: 332 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 42 y: 36 weaponact: 27 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 338 die_singlong
pic: 65 state: 3 wait: 3 next: 339 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 74 hit_a: 332 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 30 y: 35 weaponact: 29 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 339 die_singlong
pic: 65 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 29 centery: 73 hit_a: 332 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 36 y: 37 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 357 ???
pic: 181 state: 18 wait: 1 next: 358 dvx: 50 dvy: 0 dvz: 0 centerx: 32 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\055.wav
opoint:
kind: 1 x: 80 y: 46 action: 100 dvx: 30 dvy: 0 oid: 209 facing: 31
opoint_end:
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 358 ???
pic: 181 state: 3 wait: 0 next: 359 dvx: 50 dvy: 0 dvz: 3 centerx: 83 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
sound: sprite\s_dennis\104.wav
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 50 y: 20 w: 100 h: 40 dvx: 30 dvy: -4 fall: 70 vrest: 8 bdefend: 100 injury: 58 effect: 3 zwidth: 35
itr_end:
<frame_end>
<frame> 359 ???
pic: 182 state: 3 wait: 0 next: 360 dvx: 50 dvy: 0 dvz: 4 centerx: 83 centery: 90 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 80 y: 46 action: 100 dvx: 30 dvy: 0 oid: 209 facing: 31
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 20 y: 20 w: 145 h: 45 dvx: 30 dvy: -4 fall: 70 vrest: 8 bdefend: 100 injury: 62 effect: 3 zwidth: 40
itr_end:
<frame_end>
<frame> 360 ???
pic: 181 state: 3 wait: 0 next: 361 dvx: 50 dvy: 0 dvz: 5 centerx: 83 centery: 90 hit_a: 0 hit_d: 363 hit_j: 362 mp: -10
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 5 bdefend: 100 injury: 66 effect: 3 zwidth: 45
itr_end:
<frame_end>
<frame> 361 ???
pic: 182 state: 3 wait: 0 next: 360 dvx: 50 dvy: 0 dvz: 5 centerx: 83 centery: 90 hit_a: 0 hit_d: 363 hit_j: 362
opoint:
kind: 1 x: 80 y: 46 action: 100 dvx: 30 dvy: 0 oid: 209 facing: 31
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 5 bdefend: 100 injury: 66 effect: 3 zwidth: 45
itr_end:
<frame_end>
<frame> 362 ???
pic: 181 state: 3 wait: 0 next: -360 dvx: 50 dvy: 0 dvz: 4 centerx: 83 centery: 90 hit_a: 0 hit_d: 0 hit_j: 0
sound: sprite\s_dennis\104.wav
opoint:
kind: 1 x: 80 y: 46 action: 100 dvx: 30 dvy: 0 oid: 209 facing: 31
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 20 y: 20 w: 145 h: 45 dvx: 30 dvy: -4 fall: 70 vrest: 8 bdefend: 100 injury: 62 effect: 3 zwidth: 40
itr_end:
<frame_end>
<frame> 363 ???
pic: 182 state: 3 wait: 0 next: 364 dvx: 0 dvy: 0 dvz: 5 centerx: 83 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 80 y: 46 action: 100 dvx: 30 dvy: 0 oid: 209 facing: 31
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 5 bdefend: 100 injury: 66 effect: 3 zwidth: 45
itr_end:
<frame_end>
<frame> 364 ???
pic: 181 state: 3 wait: 0 next: 365 dvx: 0 dvy: 0 dvz: 5 centerx: 83 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 80 y: 46 action: 100 dvx: 30 dvy: 0 oid: 209 facing: 31
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 6 bdefend: 100 injury: 66 effect: 3 zwidth: 45
itr_end:
<frame_end>
<frame> 365 ???
pic: 182 state: 3 wait: 3 next: 366 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 80 y: 46 action: 100 dvx: 30 dvy: 0 oid: 209 facing: 31
opoint_end:
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 6 bdefend: 100 injury: 36 effect: 3 zwidth: 45
itr_end:
<frame_end>
<frame> 366 ???
pic: 158 state: 3 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 80 y: 46 action: 100 dvx: 30 dvy: 0 oid: 209 facing: 31
opoint_end:
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 6 bdefend: 100 injury: 36 effect: 3 zwidth: 45
itr_end:
<frame_end>
OID: id: 207 type: 3 file: data\davis_ball.dat
- D^A+D>J :
- <frame> 354 many_punch
sound: data/100.wav
pic: 152 state: 3 wait: 25 next: 355 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 3100
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 3
itr_end:
<frame_end>
<frame> 355 many_punch
pic: 153 state: 3 wait: 3 next: 356 dvx: 1 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 3
itr_end:
<frame_end>
<frame> 356 many_punch
pic: 154 state: 3 wait: 3 next: 357 dvx: 1 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 64 y: 10 w: 18 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 45
effect: 3
itr_end:
itr:
kind: 0 x: -1 y: 22 w: 81 h: 25 dvx: 10 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
<frame_end>
ES-DENISSEX Moves:
- D^A+DJA:
- <frame> 384 many_punch
sound: data/100.wav
pic: 17 state: 3 wait: 20 next: 385 dvx: 0 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 5100
wpoint:
kind: 1 x: 26 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 25
effect: 3
itr_end:
<frame_end>
<frame> 385 many_punch
pic: 63 state: 3 wait: 15 next: 386 dvx: 1 dvy: 0 dvz: 0 centerx: 24 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
opoint:
kind: 1 x: 8 y: 81 action: 150 dvx: 0 dvy: 0 oid: 212 facing: 30
opoint_end:
wpoint:
kind: 1 x: 28 y: 43 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 49 y: 9 w: 18 h: 64 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 25
effect: 3
itr_end:
<frame_end>
<frame> 386 many_punch
pic: 63 state: 3 wait: 15 next: 387 dvx: 1 dvy: 0 dvz: 0 centerx: 22 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 8 y: 81 action: 150 dvx: 0 dvy: 0 oid: 212 facing: 30
opoint_end:
wpoint:
kind: 1 x: 27 y: 41 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 64 y: 10 w: 18 h: 68 dvx: 12 fall: 70 vrest: 7 bdefend: 16 injury: 25
effect: 3
itr_end:
itr:
kind: 0 x: -1 y: 22 w: 81 h: 25 dvx: 10 fall: 1 vrest: 7 bdefend: 16 injury: 25
itr_end:
<frame_end>
<frame> 387 ???
pic: 100 state: 18 wait: 1 next: 388 dvx: 50 dvy: 0 dvz: 0 centerx: 32 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\055.wav
opoint:
kind: 1 x: 8 y: 81 action: 180 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
<frame_end>
<frame> 388 ???
pic: 135 state: 3 wait: 0 next: 389 dvx: 50 dvy: 0 dvz: 3 centerx: 83 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
sound: sprite\s_dennis\104.wav
opoint:
kind: 1 x: 8 y: 81 action: 180 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 50 y: 20 w: 100 h: 40 dvx: 30 dvy: -4 fall: 70 vrest: 7 bdefend: 100 injury: 45 effect: 3 zwidth: 35
itr_end:
<frame_end>
<frame> 389 ???
pic: 100 state: 3 wait: 0 next: 390 dvx: 50 dvy: 0 dvz: 4 centerx: 83 centery: 90 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 8 y: 81 action: 180 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 20 y: 20 w: 145 h: 45 dvx: 30 dvy: -4 fall: 70 vrest: 7 bdefend: 100 injury: 45 effect: 3 zwidth: 40
itr_end:
<frame_end>
<frame> 390 ???
pic: 135 state: 3 wait: 0 next: 391 dvx: 50 dvy: 0 dvz: 5 centerx: 83 centery: 90 hit_a: 0 hit_d: 393 hit_j: 392 mp: -9
opoint:
kind: 1 x: 8 y: 81 action: 180 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 7 bdefend: 100 injury: 45 effect: 3 zwidth: 45
itr_end:
<frame_end>
<frame> 391 ???
pic: 100 state: 3 wait: 0 next: 390 dvx: 50 dvy: 0 dvz: 5 centerx: 83 centery: 90 hit_a: 0 hit_d: 393 hit_j: 392
opoint:
kind: 1 x: 8 y: 81 action: 180 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 7 bdefend: 100 injury: 45 effect: 3 zwidth: 45
itr_end:
<frame_end>
<frame> 392 ???
pic: 135 state: 3 wait: 0 next: -390 dvx: 50 dvy: 0 dvz: 4 centerx: 83 centery: 90 hit_a: 0 hit_d: 0 hit_j: 0
sound: sprite\s_dennis\104.wav
opoint:
kind: 1 x: 8 y: 81 action: 180 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 20 y: 20 w: 145 h: 45 dvx: 30 dvy: -4 fall: 70 vrest: 7 bdefend: 100 injury: 45 effect: 3 zwidth: 40
itr_end:
<frame_end>
<frame> 393 ???
pic: 100 state: 3 wait: 0 next: 394 dvx: 0 dvy: 0 dvz: 5 centerx: 83 centery: 82 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 8 y: 81 action: 180 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 7 bdefend: 100 injury: 45 effect: 3 zwidth: 45
itr_end:
<frame_end>
<frame> 394 ???
pic: 135 state: 3 wait: 0 next: 395 dvx: 0 dvy: 0 dvz: 5 centerx: 83 centery: 74 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 8 y: 81 action: 180 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
wpoint:
kind: 1 x: 94 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 7 bdefend: 100 injury: 45 effect: 3 zwidth: 45
itr_end:
<frame_end>
<frame> 395 ???
pic: 100 state: 3 wait: 3 next: 396 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 8 y: 81 action: 180 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 7 bdefend: 100 injury: 45 effect: 3 zwidth: 45
itr_end:
<frame_end>
<frame> 396 ???
pic: 63 state: 3 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 66 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 8 y: 81 action: 180 dvx: 0 dvy: 0 oid: 212 facing: 0
opoint_end:
wpoint:
kind: 1 x: 43 y: 36 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 0 x: 0 y: 0 w: 185 h: 80 dvx: 30 dvy: -4 fall: 70 vrest: 7 bdefend: 100 injury: 45 effect: 3 zwidth: 45
itr_end:
<frame_end>
OID: id: 212 type: 3 file: data\freeze_column.dat
That should cover those moves up, according to the inputs you have given me.
Write up if anything happens or if need help.
Note: Remember, if you are implanting these moves for another character, you will need to change a couple of things such as the #pic, #oid, #next (If you are to change the frame numbers themselves), #X;Y;W;H, #opoints, #itr, #kind, etc.- I am sure you get the picture.
- on February 1st 2017, 3:56 pm
- Search in: Creative Zone
- Topic: Datachanging Dennis_S want no shadow
- Replies: 34
- Views: 3332
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