Metal gear lf2
+9
Shira_Yukii
iwanthidan
Romaxas III
DoM!n
German
barryakafatz
Storm
Omnipotent
uchihavegeta
13 posters
Page 2 of 2
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Re: Metal gear lf2
Here it is if you can't see it
===============================================================================
Little Fighter 2 version 2.0
28 Jul 2008
Copyright 1999-2008,
Marti Wong and Starsky Wong,
All rights reserved
Official Site: http://littlefighter.com/
http://lf2.net
===============================================================================
-------
UPDATES
-------
1. Add a Survival Stage (in stage mode)
2. Add Gameplay Recording feature
(for details, go to http://littlefighter.com/record/)
3. Hold a competition to celebrate 10th year anniversary of LF2
(for details, go to http://littlefighter.com/challenge/)
4. Add background musics
5. Fix bugs:
a. Ask Yes/No after pressing ESC to quit
b. Fix the busy waiting issue in framerate controller (save CPU resources)
c. Remove the "dirty" pixels from some character's action bmps
d. Disable the menu key - F10 and ALT key
6. Other improvements:
a. User can adjust volume by pressing F11/F12
b. Compress all the bmps
c. Allow user to set Full Screen by pressing the maximize button on
upper left corner of window
d. Add update news feature (inform players for any update.)
-------------------
SYSTEM REQUIREMENTS
-------------------
CPU: Celeron 300 / K6-2 300 or above
Memory: >32 MB Ram
Display Card: Supports Direct X acceleration
Platform: Win 2000/Vista with Direct X 9.0 or above
Resolution: 800 x 600 or above, _MUST BE_ 32 bit colors
-------------
Function Keys
-------------
F1: Pause
F2: Pause/Step
F3: Function Keys Locked (F6,F7,F8,F9)
F4: Restart
F5: Turn off the frame control timer (Speed up)
F6: Unlimited MP
F7: Recover
F8: Drop weapons from the sky
F9: Destroy all weapons
F11: Audio volume +
F12: Audio Volume -
ESC: Quit
(F5 ~ F9 are disabled in stage mode.)
-------------
SPECIAL MOVES
-------------
Template, Bandit and Hunter do not have special moves.
('D' means Defend button, 'A' means Attack button, 'J' means Jump button)
('>', '^', 'v' means the arrow buttons)
You can setup the Key Configuration by choosing "Control Settings" in the
main menu.
==John==
1.Energy Blast (15mp)
Input method: D + > + A
2.Heal (others) (70mp)
Input method: D + ^ + J
3.Energy Shield: (20mp)
Input method: D + > + J
4.Energy Disk: (50mp)
Input method: D + ^ + A
5.Heal (myself): (70mp)
Input method: D + v + J
==Deep==
1.Energy Blast (15mp)
Input method: D + > + A ( + A + A...)
2.Strike (15mp)
Input method: D + v + A
3.Leap Attack: (15mp)
Input method: D + ^ + J + A
4.Leap Attack2: (15mp)
Input method: Strike + J + A
5.Dashing Strafe: (30mp)
Input method: D + > + J
==Henry==
1.Dragon Palm (30mp)
Input method: D + > + A
2.Multiple Shot (30mp)
Input method: D + J + A ( + A + A...)
2.Critical Shot (40mp)
Input method: D + > + J
2.Sonata of the Death (70mp)
Input method: D + ^ + J
==Rudolf==
1.Leap Attack: (0mp)
Input method: D + > + J
2.Multiple Ninja Star: (20mp)
Input method: D + > + A ( + A + A...)
2.Transform (30mp)
Input method: Gripping Other + D + J + A
3.Hide (70mp)
Input method: D + ^ + J
4.Double (70mp)
Input method: D + v + J
==Louis==
1.Thunder Punch (10mp)
Input method: Run + A
2.Thunder Punch (15mp)
Input method: Run + J + A
3.Thunder Kick (10mp)
Input method: D + > + J
4.Whirlwind Throw (15mp)
Input method: D + ^ + J
5.Phoenix Palm (30mp)
Input method: D + > + A
==LouisEX==
1.Phoenix Dance (0mp)
Input method: D + v + A
2.Thunder Punch (6mp)
Input method: Run + A
3.Thunder Punch (8mp)
Input method: Run + J + A
4.Phoenix Palm (20mp)
Input method: D + > + A ( + A + A...)
==Firen==
1.Fire Ball (15mp)
Input method: D + > + A ( + A + A...)
2.Blaze (15mp +...)
Input method: D + > + J
3.Inferno (30mp +...)
Input method: D + v + J
4.Explosion (60mp + 8hp)
Input method: D + ^ + J
==Freeze==
1.Ice Blast (20mp)
Input method: D + > + A
2.Summon Sword (30mp)
Input method: D + v + J
3.Icicle (30mp)
Input method: D + > + J
4.Whirlwind (60mp)
Input method: D + ^ + J
==Firzen==
1.Firzen Cannon (5mp +...)
Input method: D + > + J
2.Overwhelming Disaster (20mp)
Input method: D + ^ + A ( + A + A...)
3.Arctic Volcano (50mp)
Input method: D + ^ + J
==Dennis==
1.Energy Blast (8mp)
Input method: D + > + A ( + A + A...)
2.Shrafe (15mp)
Input method: D + v + A
3.Whirlwind Kick (15mp + ...)
Input method: D + > + J
4.Chasing Blast (20mp)
Input method: D + ^ + A
==Woody==
1.Flip Kick (0mp)
Input method: D + ^ + A
2.Turning Kick (10mp)
Input method: D + v + A
3.Teleport (10mp)
Input method: D + ^ + J (to enemy) / D + v + J (to friend)
4.Energy Blast (25mp)
Input method: D + > + A
5.Tiger Dash (40mp)
Input method: D + > + J
==Davis==
1.Leap Attack (5mp)
Input method: D + ^ + J + A
2.Energy Blast (8mp)
Input method: D + > + A ( + A + A...)
3.Shrafe (15mp)
Input method: D + v + A
4.Dragon Punch (45mp)
Input method: D + ^ + A
==Bandit==
No special moves.
==Hunter==
No special moves.
==Mark==
1.Crash Punch (0mp)
Input method: D + > + A (+ A)
2.Body Attack (0mp + ...)
Input method: D + > + J
==Jack==
1.Energy Blast (10mp)
Input method: D + > + A
2.Flash Kick (25mp)
Input method: D + ^ + A
==Sorcerer==
1.Ice Blast (25mp)
Input method: D + > + J
2.Fire Ball (15mp)
Input method: D + > + A ( + A + A...)
3.Heal (others) (70mp)
Input method: D + ^ + J
4.Heal (myself): (70mp)
Input method: D + v + J
==Monk==
1.ShaoLin Palm (20mp)
Input method: D + > + A
==Jan==
1.Devil's Judgement (30mp)
Input method: D + ^ + A
2.Angel's Blessing (40mp)
Input method: D + ^ + J
==Knight==
No special moves.
==Justin==
1.Wolf Punch (15mp)
Input method: D + v + A ( + A...)
2.Energy Blast (15mp)
Input method: D + > + A
==Bat==
1.Speed Punch (10mp)
Input method: D + > + J
2.Eye Laser (25mp)
Input method: D + > + A
3.Summon Bats (40mp)
Input method: D + ^ + J
==Julian==
1.Soul Punch (0mp)
Input method: Run + A
2.Uppercut (0mp)
Input method: D + ^ + A ( + A)
3.Skull Blast (2mp + ...)
Input method: D + > + A ( + A...)
4.Mirror Image (5mp)
Input method: D + J + A ( + J...)
5.Big Bang (20mp)
Input method: D + ^ + J
6.Soul Bomb (25mp)
Input method: D + > + J
-----------------------------
Command Computer Teammate(s):
-----------------------------
Come: D + J + D + J
Stay: D + D + D + D
Move: D + A + D + A
----------------------
How to record gameplay
----------------------
To record your gameplay in LF2(v2.0), you have to turn on recording feature
by the following steps:
1. Start LF2
2. Choose "Recording info" at the main menu
3. Type "Your name" and "More info" (these info will be shown when others
replaying your recording)
4. Check the "Turn on recording" box
5. Click "ok"
Then LF2 will automatically record and save each of your gameplay to the
folder "recording\" under LF2 game directory.
For details, please visit http://lf2.net/record/
------
Donate
------
If you like our game, you may show your support by paypal donating (say US $5)
Here is the link:
https://www.paypal.com/xclick/business=donate@lf2.net
----------
DISCLAIMER
----------
Authors of this program will not be held liable for any damages to either the
user or the system it is run on, that may occur as a direct or indirect result
of the use of this program.
==============================================================================
You may goto "http://littlefighter.com/" or "http://lf2.net" to check the news
of LF2 and other games developed by us.
==============================================================================
===============================================================================
Little Fighter 2 version 2.0
28 Jul 2008
Copyright 1999-2008,
Marti Wong and Starsky Wong,
All rights reserved
Official Site: http://littlefighter.com/
http://lf2.net
===============================================================================
-------
UPDATES
-------
1. Add a Survival Stage (in stage mode)
2. Add Gameplay Recording feature
(for details, go to http://littlefighter.com/record/)
3. Hold a competition to celebrate 10th year anniversary of LF2
(for details, go to http://littlefighter.com/challenge/)
4. Add background musics
5. Fix bugs:
a. Ask Yes/No after pressing ESC to quit
b. Fix the busy waiting issue in framerate controller (save CPU resources)
c. Remove the "dirty" pixels from some character's action bmps
d. Disable the menu key - F10 and ALT key
6. Other improvements:
a. User can adjust volume by pressing F11/F12
b. Compress all the bmps
c. Allow user to set Full Screen by pressing the maximize button on
upper left corner of window
d. Add update news feature (inform players for any update.)
-------------------
SYSTEM REQUIREMENTS
-------------------
CPU: Celeron 300 / K6-2 300 or above
Memory: >32 MB Ram
Display Card: Supports Direct X acceleration
Platform: Win 2000/Vista with Direct X 9.0 or above
Resolution: 800 x 600 or above, _MUST BE_ 32 bit colors
-------------
Function Keys
-------------
F1: Pause
F2: Pause/Step
F3: Function Keys Locked (F6,F7,F8,F9)
F4: Restart
F5: Turn off the frame control timer (Speed up)
F6: Unlimited MP
F7: Recover
F8: Drop weapons from the sky
F9: Destroy all weapons
F11: Audio volume +
F12: Audio Volume -
ESC: Quit
(F5 ~ F9 are disabled in stage mode.)
-------------
SPECIAL MOVES
-------------
Template, Bandit and Hunter do not have special moves.
('D' means Defend button, 'A' means Attack button, 'J' means Jump button)
('>', '^', 'v' means the arrow buttons)
You can setup the Key Configuration by choosing "Control Settings" in the
main menu.
==John==
1.Energy Blast (15mp)
Input method: D + > + A
2.Heal (others) (70mp)
Input method: D + ^ + J
3.Energy Shield: (20mp)
Input method: D + > + J
4.Energy Disk: (50mp)
Input method: D + ^ + A
5.Heal (myself): (70mp)
Input method: D + v + J
==Deep==
1.Energy Blast (15mp)
Input method: D + > + A ( + A + A...)
2.Strike (15mp)
Input method: D + v + A
3.Leap Attack: (15mp)
Input method: D + ^ + J + A
4.Leap Attack2: (15mp)
Input method: Strike + J + A
5.Dashing Strafe: (30mp)
Input method: D + > + J
==Henry==
1.Dragon Palm (30mp)
Input method: D + > + A
2.Multiple Shot (30mp)
Input method: D + J + A ( + A + A...)
2.Critical Shot (40mp)
Input method: D + > + J
2.Sonata of the Death (70mp)
Input method: D + ^ + J
==Rudolf==
1.Leap Attack: (0mp)
Input method: D + > + J
2.Multiple Ninja Star: (20mp)
Input method: D + > + A ( + A + A...)
2.Transform (30mp)
Input method: Gripping Other + D + J + A
3.Hide (70mp)
Input method: D + ^ + J
4.Double (70mp)
Input method: D + v + J
==Louis==
1.Thunder Punch (10mp)
Input method: Run + A
2.Thunder Punch (15mp)
Input method: Run + J + A
3.Thunder Kick (10mp)
Input method: D + > + J
4.Whirlwind Throw (15mp)
Input method: D + ^ + J
5.Phoenix Palm (30mp)
Input method: D + > + A
==LouisEX==
1.Phoenix Dance (0mp)
Input method: D + v + A
2.Thunder Punch (6mp)
Input method: Run + A
3.Thunder Punch (8mp)
Input method: Run + J + A
4.Phoenix Palm (20mp)
Input method: D + > + A ( + A + A...)
==Firen==
1.Fire Ball (15mp)
Input method: D + > + A ( + A + A...)
2.Blaze (15mp +...)
Input method: D + > + J
3.Inferno (30mp +...)
Input method: D + v + J
4.Explosion (60mp + 8hp)
Input method: D + ^ + J
==Freeze==
1.Ice Blast (20mp)
Input method: D + > + A
2.Summon Sword (30mp)
Input method: D + v + J
3.Icicle (30mp)
Input method: D + > + J
4.Whirlwind (60mp)
Input method: D + ^ + J
==Firzen==
1.Firzen Cannon (5mp +...)
Input method: D + > + J
2.Overwhelming Disaster (20mp)
Input method: D + ^ + A ( + A + A...)
3.Arctic Volcano (50mp)
Input method: D + ^ + J
==Dennis==
1.Energy Blast (8mp)
Input method: D + > + A ( + A + A...)
2.Shrafe (15mp)
Input method: D + v + A
3.Whirlwind Kick (15mp + ...)
Input method: D + > + J
4.Chasing Blast (20mp)
Input method: D + ^ + A
==Woody==
1.Flip Kick (0mp)
Input method: D + ^ + A
2.Turning Kick (10mp)
Input method: D + v + A
3.Teleport (10mp)
Input method: D + ^ + J (to enemy) / D + v + J (to friend)
4.Energy Blast (25mp)
Input method: D + > + A
5.Tiger Dash (40mp)
Input method: D + > + J
==Davis==
1.Leap Attack (5mp)
Input method: D + ^ + J + A
2.Energy Blast (8mp)
Input method: D + > + A ( + A + A...)
3.Shrafe (15mp)
Input method: D + v + A
4.Dragon Punch (45mp)
Input method: D + ^ + A
==Bandit==
No special moves.
==Hunter==
No special moves.
==Mark==
1.Crash Punch (0mp)
Input method: D + > + A (+ A)
2.Body Attack (0mp + ...)
Input method: D + > + J
==Jack==
1.Energy Blast (10mp)
Input method: D + > + A
2.Flash Kick (25mp)
Input method: D + ^ + A
==Sorcerer==
1.Ice Blast (25mp)
Input method: D + > + J
2.Fire Ball (15mp)
Input method: D + > + A ( + A + A...)
3.Heal (others) (70mp)
Input method: D + ^ + J
4.Heal (myself): (70mp)
Input method: D + v + J
==Monk==
1.ShaoLin Palm (20mp)
Input method: D + > + A
==Jan==
1.Devil's Judgement (30mp)
Input method: D + ^ + A
2.Angel's Blessing (40mp)
Input method: D + ^ + J
==Knight==
No special moves.
==Justin==
1.Wolf Punch (15mp)
Input method: D + v + A ( + A...)
2.Energy Blast (15mp)
Input method: D + > + A
==Bat==
1.Speed Punch (10mp)
Input method: D + > + J
2.Eye Laser (25mp)
Input method: D + > + A
3.Summon Bats (40mp)
Input method: D + ^ + J
==Julian==
1.Soul Punch (0mp)
Input method: Run + A
2.Uppercut (0mp)
Input method: D + ^ + A ( + A)
3.Skull Blast (2mp + ...)
Input method: D + > + A ( + A...)
4.Mirror Image (5mp)
Input method: D + J + A ( + J...)
5.Big Bang (20mp)
Input method: D + ^ + J
6.Soul Bomb (25mp)
Input method: D + > + J
-----------------------------
Command Computer Teammate(s):
-----------------------------
Come: D + J + D + J
Stay: D + D + D + D
Move: D + A + D + A
----------------------
How to record gameplay
----------------------
To record your gameplay in LF2(v2.0), you have to turn on recording feature
by the following steps:
1. Start LF2
2. Choose "Recording info" at the main menu
3. Type "Your name" and "More info" (these info will be shown when others
replaying your recording)
4. Check the "Turn on recording" box
5. Click "ok"
Then LF2 will automatically record and save each of your gameplay to the
folder "recording\" under LF2 game directory.
For details, please visit http://lf2.net/record/
------
Donate
------
If you like our game, you may show your support by paypal donating (say US $5)
Here is the link:
https://www.paypal.com/xclick/business=donate@lf2.net
----------
DISCLAIMER
----------
Authors of this program will not be held liable for any damages to either the
user or the system it is run on, that may occur as a direct or indirect result
of the use of this program.
==============================================================================
You may goto "http://littlefighter.com/" or "http://lf2.net" to check the news
of LF2 and other games developed by us.
==============================================================================
Guest- Guest
Re: Metal gear lf2
this is the movelist of normal lf2 chars, i was talking about the file word called movelist in the main folder. it has pictures of the moves too.
uchihavegeta- Health : 15
Country :
Posts : 447
Registration date : 2008-07-16
Re: Metal gear lf2
Thats the original lf2 movelist. I was actaully looking for the metal gear solid characters movelist, or wait is there one?
Well thx for trying.
Well thx for trying.
Omnipotent- Health : 24
Country :
Posts : 1241
Registration date : 2008-07-29
Re: Metal gear lf2
Move List
ooops my fault here it is but you can only read it if you know chinese unless u got a translator or something because the creators are chinese or you can just press ctrl 5 to see it
METAL GEAR LF2
D = Defend, A = Attack, J = Jump.
NOTE: These characters don’t have AI due to the fact the AIs were hard-coded in the executive file, I can’t modify it. I will replace the original characters so the MGS characters could use their AIs, but I’ll have to do that after we’re done with all of them. Please look forward to it. –Wind
注: 人工知能はEXEファイルにあります。EXEファイルのコードはモッドできないので新キャラーは人工知能がありません。全部新キャラーできるから旧キャラーに取って代わってしたら旧キャラーの人工知能を使うことできる。 お楽しみにしていて下さい。 ウィンドより
注: 由於人工智慧在EXE檔裡,我無法進行修改。 因此目前新角色沒有人工智慧。 等完成全部角色後把舊角色取代就能使用舊角色的人工智慧。 敬請期待。 風 敬上
http://aoironowind.web.fc2.com/index.htm
D = Defend, A = Attack, J = Jump.
NOTE: These characters don’t have AI due to the fact the AIs were hard-coded in the executive file, I can’t modify it. I will replace the original characters so the MGS characters could use their AIs, but I’ll have to do that after we’re done with all of them. Please look forward to it. –Wind
注: 人工知能はEXEファイルにあります。EXEファイルのコードはモッドできないので新キャラーは人工知能がありません。全部新キャラーできるから旧キャラーに取って代わってしたら旧キャラーの人工知能を使うことできる。 お楽しみにしていて下さい。 ウィンドより
注: 由於人工智慧在EXE檔裡,我無法進行修改。 因此目前新角色沒有人工智慧。 等完成全部角色後把舊角色取代就能使用舊角色的人工智慧。 敬請期待。 風 敬上
http://aoironowind.web.fc2.com/index.htm
ooops my fault here it is but you can only read it if you know chinese unless u got a translator or something because the creators are chinese or you can just press ctrl 5 to see it
METAL GEAR LF2
D = Defend, A = Attack, J = Jump.
NOTE: These characters don’t have AI due to the fact the AIs were hard-coded in the executive file, I can’t modify it. I will replace the original characters so the MGS characters could use their AIs, but I’ll have to do that after we’re done with all of them. Please look forward to it. –Wind
注: 人工知能はEXEファイルにあります。EXEファイルのコードはモッドできないので新キャラーは人工知能がありません。全部新キャラーできるから旧キャラーに取って代わってしたら旧キャラーの人工知能を使うことできる。 お楽しみにしていて下さい。 ウィンドより
注: 由於人工智慧在EXE檔裡,我無法進行修改。 因此目前新角色沒有人工智慧。 等完成全部角色後把舊角色取代就能使用舊角色的人工智慧。 敬請期待。 風 敬上
http://aoironowind.web.fc2.com/index.htm
METAL GEAR LF2
D = Defend, A = Attack, J = Jump.
NOTE: These characters don’t have AI due to the fact the AIs were hard-coded in the executive file, I can’t modify it. I will replace the original characters so the MGS characters could use their AIs, but I’ll have to do that after we’re done with all of them. Please look forward to it. –Wind
注: 人工知能はEXEファイルにあります。EXEファイルのコードはモッドできないので新キャラーは人工知能がありません。全部新キャラーできるから旧キャラーに取って代わってしたら旧キャラーの人工知能を使うことできる。 お楽しみにしていて下さい。 ウィンドより
注: 由於人工智慧在EXE檔裡,我無法進行修改。 因此目前新角色沒有人工智慧。 等完成全部角色後把舊角色取代就能使用舊角色的人工智慧。 敬請期待。 風 敬上
http://aoironowind.web.fc2.com/index.htm
Guest- Guest
Re: Metal gear lf2
the metal gear move list is the word file in the MG folder...
Reke- Health : 185
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Posts : 3198
Registration date : 2008-10-22
Re: Metal gear lf2
yah iknow but it was just to give it to them and anyone if they couldn't see it
Guest- Guest
Re: Metal gear lf2
i cant wait untill the upgrade it
barryakafatz- Health : -1
Country :
Posts : 1009
Registration date : 2008-09-07
Re: Metal gear lf2
This LF2 version looks awesome! I must test that!
Marcix- Health : 56
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Posts : 416
Registration date : 2009-04-02
Re: Metal gear lf2
its really funny to play
test it
test it
Thel_JF- Special Jounin of Leaf
- Health : 115
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Posts : 3268
Registration date : 2008-11-24
Re: Metal gear lf2
yea it is
barryakafatz- Health : -1
Country :
Posts : 1009
Registration date : 2008-09-07
Re: Metal gear lf2
its really cool.I wonder are they gonna add Liquid,Volgin,Gray fox and the others? it such a pein to see lf2 chars in a MGS mod...
iwanthidan- Health : -9
Country :
Posts : 1218
Registration date : 2008-12-27
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