Falling Sand Game... Pretty addictive :)
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narutoguy
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Falling Sand Game... Pretty addictive :)
There is a cool game called "Falling sand game", but i can't get to the website! It only shows me blank page... http://fallingsandgame.com is the site. But if u wanna play it download wxsand google should give you the answer pretty quickly
Can someone plz help me find the solution how to get to the page? I want to get new mods to wxsand, but i can't
Can someone plz help me find the solution how to get to the page? I want to get new mods to wxsand, but i can't
Kezeal- Health : 6
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Re: Falling Sand Game... Pretty addictive :)
Here ar the links of all sand games i just copied them
- Spoiler:
Browser Games:
Falling Sand (Big) - http://fallingsandgame.com/sand/index.html
Falling Sand (Small) - http://fallingsandgame.com/sand/fall1.html
Hell of Sand (Big) - http://fallingsandgame.com/sand/sand1.html
Hell of Sand (Small) - http://fallingsandgame.com/sand/hell1.html
New Sand - http://fallingsandgame.com/sand/NewSand.html
xavierenigma's Creations
Pyro Sand - http://fallingsandgame.com/sand/pyro.html
Pyro Sand II - http://enigmasand.com/pyro2.html
X Sand - http://enigmasand.com/xsand.html
Etch-A-Sketch Sand - http://fallingsandgame.com/sand/EtchASketchSand.html
Computer Games:
Enigma Sand 4 By xavierenigma
All platforms - Beta 1 - http://www.fallingsandgame.com/enigma/EnigmaSand4.zip
wxSand By Owen Piette
Windows - v4.4 - http://www.piettes.com/fallingsandgame/fsg-4_4.exe
Linux - v4.4 - http://www.piettes.com/fallingsandgame/fsg-4.4
Macintosh - v4.4 - http://unclegrump.com/fsg-4.4-mac.zip
Macintosh - v4-20060322 - http://misc.mindflakes.com/misc/Falling%20Sand/Falling%20Sand%20Game.dmg
Windows - v purple100 - http://unclegrump.com/purple100sand.zip
Linux - v purple100 - http://rossrs.us/wxSand.bin
Windows - 4.5 ALPHA 1 - http://www.piettes.com/webdav/sand.exe
Burning Sand 2 by Sieben
Windows - Final - http://siebn.de/index.php?page=burningsand2/game
SDL Sand By Dashival and McByte
Windows - v 20060207 -http://prdownloads.sourceforge.net/sdlsand/sdlsand-bin-win32-20060207.zip?download
Atmosphere Antics by LordMantir
Windows - http://fallingsandgame.com/viewtopic.php?t=3180 (link in thread)
OmegaSand by fourwingedphoenix
All Platforms - Beta 0.86 - http://rossrs.us/OmegaSand%20V0.86a.zip
A Zombie's Hell by Af
Windows - 1.6 - http://www.fallingsandgame.com/viewtopic.php?t=4927
Sand3d by spotzero
Windows - 0.44 - http://www.csiuo.com/Sand3d/
tehSand by tehcheese
All Platforms - 5.1 - http://hosted.filefront.com/tehcheese/_________________
Gorga- Health : 16
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Re: Falling Sand Game... Pretty addictive :)
how did you get to the page? it shows just blank white sheet...
Kezeal- Health : 6
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Re: Falling Sand Game... Pretty addictive :)
Link works fine for me. If you want something from that link say it to me and i'll copy it or somethin'.
EDIT: Here's wxsand's latest version(i think though it was made in november 2007) http://www.piettes.com/webdav/sand.exe
P.S. wow this sand games ar so cool
EDIT: Here's wxsand's latest version(i think though it was made in november 2007) http://www.piettes.com/webdav/sand.exe
P.S. wow this sand games ar so cool
Gorga- Health : 16
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Re: Falling Sand Game... Pretty addictive :)
i have the wxsand, i just can't go to fallingsandgame.com to download new physics to the wxsand and i want to learn to mod it myself too
Kezeal- Health : 6
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Re: Falling Sand Game... Pretty addictive :)
couldn't find that physics thingy, but here's a tut how to mod it:
- Spoiler:
WxSand Element+Physics Guide ver1.8 Pt.1
ELEMENTS
Elements have eight different items in a line, counting the colour as one item.
Let us take, for example, Fire.
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1</TD></TR></TABLE>
1 The first item is the descriptor "element". This always needs to be element for an element line.
2 The next item is the element's name; in this case "Fire"
3 The next three items are the colours in RGB - from 0 to 255.
4 The next item is Gravity. the higher the Number, the faster it falls. If it is zero, it will not move at all, if it is negative, it will "fall" upwards
5 The next item is Slip: If this is high, it will spread out more when it falls, if it is 0, it will stay in the blob you draw it in. Slip is dependant on gravity.
6 The next item is Density: If it is a "liquid" (falls downwards), it will float in liquids with a higher density than it. For example, Water floats on sand, Oil floats on water
7 The next Item is Energy: Energy 0 is inert, it will not alter energy in any way. Energy between 0 and 1 will "take in" energy, it will heat up easily. Energy 1 is "normal". Energy Greater than 1 will heat up other elements at the rate of the difference.
For example, Fire (energy 1.1) heats up water at a speed of 0.5, because water has an energy of 0.4
8 The final item is visibility; If this is zero it will not be selectable, If it is one, it will be selectable.
Neighbors. One of Fire's neighbors line is:
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>neighbor 0.9 Fire Water 1.0 Empty Steam</TD></TR></TABLE>
Seven items on this line
1 The neighbor keyword decriptor
2 The probability, or speed at which it happens: the higher the number, the more likely it is to happen.
3 a.
4 b
5 Probabilitator. So for example, Pr 0.9 Fire touches Water will always turn fire into empty and water into steam. If the code read
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>
neighbor 0.9 Fire Water 0.5 Empty Steam 0.5 Steam Empty
</TD></TR></TABLE>
then when, Pr 0.9, Fire touches Water, Pr0.5 Fire will turn into Empty and Water to Steam, and Pr0.5 it will be the other way around.
6 x
7 y
When a touches b, a turns into x and b turns into y
ENERGY
Hotcolor
Look at wall's hotcolor:
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>hotcolor Wall 255 0 0</TD></TR></TABLE>
1 The hotcolor keyword descriptor
2 The element in question
3 xxx yyy zzz The RGB colour that Wall fades into when it's hot.
Hotself
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>
self 0.001 Water 1.0 Steam
hotself 50 Water</TD></TR></TABLE>
Normally, a self line like that means that on probability 0.001 water will turn into steam. But, this self line has an accmpanying hotself line, which means the reaction will only take place at the required temperature...
1 the hotself decriptor keyword
2 Mimimum 'Temparature' required for interaction to take place
3 The self-reaction in question. This is the self-reaction that the hotneighbor line corresponds to.
(There can be only one hotself line per normal self line)
Hotneighbor
Kind of like neighbor...
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam
...
hotneighbor 50 Saltwater Saltwater</TD></TR></TABLE>
Normally, a neighbor line like this will mean that on probability 0.001, when saltwater hits saltwater, the first saltwater will turn into salt, and the second will turn into steam. But this neighbor line has a hotneighbor line to go with it.
1 The hotneighbor keyword descriptor
2 The Minimum Temparature required for the neighbor-interaction to take place
3 The Neighbor reaction in question - this hotneighbor line corresponds to the saltwater-saltwater neighbor reaction.
4 This is the neighbor element that needs to be the required temperature for the reaction, as detailed in the appropriate "neighbor" line, to take place.
(there can be only one hotneighbor line to a normal neighbor line)
PROBABILITIES
Fairly simple, the higher the probabilty, the more likely it is to happen. Take, for example, the self lines of fire and Ember.
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>self 0.050000 Fire 1.000000 Empty</TD></TR></TABLE>
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>self 0.002000 Ember 1.000000 Fire</TD></TR></TABLE>
The second item in the line, as we know, is probability. So what does it mean? The higher the number, the higher probability it has to happen; Fire turns into Empty much faster than Ember turns into Fire (25 times faster, in fact). The highest probability is 1. You can type a number higher than 1, but the game will read it as 1 because that's how the game figures it out.
Every time the game refreshes itself (That's every Frame) It figures out a calculation for every single dot of element with a self line, and every single dot of element touching an element that has a neighbor reaction with it, and figures out which ones do what.
Example:
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>neighbor 0.200000 Plant Water 1.000000 Plant Plant</TD></TR></TABLE>
This means that every dot of water touching a dot of plant has a 0.2 chance (two tenths) of turning into plant (and the plant staying as plant). So on average every fifth dot of water touching a dot of plant will turn into plant.
Note that probabilities lower than 0.001 will not function.
Physics files + Mods
Open WxSand. It will load "default.txt" (or something) as it's basic physics file. go to File>Save physics, choose somewhere to put them, the open up the file, do what you like, and save it as some filename.
Add the elements at the bottom of the file, or change the ones already there to make a mod.
Loading Mods
If you see a Mod that you like and would like to play with, you need to get it in a physics file.
If the code you see begins with
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>#wxSand: Owen Piette's Falling Sand Game
#Version 4-20060322, File subversion 2</TD></TR></TABLE>
Then It's a Full Mod; You'll need a new physics file - Just paste the whole code into a blank .txt file and call it what you like, then load it in.
If it doesn't start like that, then it's a "Partial Mod"; You need to copy/paste it into some kind of Default.txt and SAVE IT AS A NEW .TXT FILE!
ELEMENT OVERVIEW
There are three essential types of Elements.
Solids, Liquids, and Gases. these are also sometimes known as Rigids, Particulates, and Gases respectively.
SOLIDS/RIGIDS
The best example of a Solid is Wall. Let's look at wall now
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1</TD></TR></TABLE>
So, just by looking at the code we know it's an element, It's called wall, it's a kind of dark grey colour. It has no gravity, It has no slip, it's density is 1 and conductivity 0.5. It is also visible in the list.
Okay, so what makes this a Solid rather than anything else?
The Gravity - it has no gravity, so it doesn't fall
The Slip - if things ever fall through it it won't slip all over the place as it 'falls' upwards
The Density - it has a Density of 1. This means only anything with a density higher than 1 will fall through it. So that's basically only elements specially made to fall through it will make it 'fall' upwards.
LIQUIDS/FLUIDS/PARTICULATES
There's two types of liquids/particulates; those that are Liquids, and those that are Particulates. So it's all in the Name really. Lets look at sand, a particulate.
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>element Sand 238 204 128 0.900000 0.500000 0.900000 0.000000 1</TD></TR></TABLE>
The Gravity - It has a positive number for gravity, so it falls downwards (as opposed to not moving or 'falling' upwards)
The Slip - for a Liquid/Particulate, this can be anywhere between 0 and 1, although it is typically between 0.3 and 0.6. Liquids typically have less Slip than particulates
The Density - Sand has a high Density, but not all Particulates/liquids do - Oil has a density of 0.2! Density is all about what floats on what. 'Heavy' liquids/particulates have a higher density than 'Lighter' ones. Particulates typically have a higher Density than Liquids
GASES/PLASMAS
Again, two types of Gas/Plasma: Gases, and Plasma. The difference being that all Plasmas have positive conductivity - they produce heat.
<table cellSpacing=1 cellPadding=3 width="90%" align=center border=0><tr><td>Code:</TD></TR>
<tr><td class=code>element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1</TD></TR></TABLE>
The Gravity - Gases are distinguished primarily by their Negative gravity - they 'fall' upwards.
The slip - Typically high, as gases are noted for spreading out a lot.
The Density - Just like in the real world, gases have a very low density in wxSand - and plasmas even less - fire's density is 0! This is to stop gases floating up through Walls etc and to ensure that they go upwards through denser elements (eg Sand)
Gorga- Health : 16
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Re: Falling Sand Game... Pretty addictive :)
http://dan-ball.jp/en/javagame/dust/
this one is the best i know, just try it out and be amazed of the effects, physics and different powders.
this one is the best i know, just try it out and be amazed of the effects, physics and different powders.
Z3r05t4r- Health : 16
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Re: Falling Sand Game... Pretty addictive :)
these sand games are fun. Thank you guys
Mr.Insane- Health : 54
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Re: Falling Sand Game... Pretty addictive :)
@ zerostar
yea, that was the one that got me into it deeper first i played was pyro sand 2
@GORGA
thx you so much for doing this for nothing in return
yea, that was the one that got me into it deeper first i played was pyro sand 2
@GORGA
thx you so much for doing this for nothing in return
Kezeal- Health : 6
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Re: Falling Sand Game... Pretty addictive :)
@Kenert
np
@zerostar
game isn't loading
np
@zerostar
game isn't loading
Gorga- Health : 16
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Re: Falling Sand Game... Pretty addictive :)
maybe you should download the newest java?
Kezeal- Health : 6
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Re: Falling Sand Game... Pretty addictive :)
yeah this game is quite addictive ...but the one i downloaded uses a lot of CPU
narutoguy- Health : 22
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Re: Falling Sand Game... Pretty addictive :)
Burning Sand 2 is coolest , ilove the Planet Wars thing mod
C4Blizzard- Health : 27
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Re: Falling Sand Game... Pretty addictive :)
whoa i love those games ,theyre awesome ty guys ^^
~~ Final Boss ~~- Health : 28
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Re: Falling Sand Game... Pretty addictive :)
Burning Sand 2 cool game
by the way : add line to config.bs2(open it with Notepad): INCLUDE http://www.freewebs.com/joemaximumbs2/MODS/BSOS/BSOS.bs2.zip!
and now
instead of the usual game will be OS
by the way : add line to config.bs2(open it with Notepad): INCLUDE http://www.freewebs.com/joemaximumbs2/MODS/BSOS/BSOS.bs2.zip!
and now
instead of the usual game will be OS
spot94- Health : 0
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Re: Falling Sand Game... Pretty addictive :)
Damn... if you paste 1 pixel of Antimatter the whole thing becomes an endless antimatter party xD
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